

They can also come with enchants providing an additional benefit without rising the point value of the card making them valuable cards later when the cap does come into play. I didn't have a deck good enough to hit my cap till level 20. For example if you have 10 Destiny Points and 3 card slots, the value of the cards combined cannot exceed 10. You unlock more slots to equip the cards (max of 6) as you gain levels as well as destiny points increasing the cap. Destiny cards have various levels with higher level cards providing bigger bonuses. Another creates a freeze pulse effect on a crit slowing monsters around the pulse and doing damage providing synergy for a ranged crit build. For example the Rogue card increases crit damage by a % while Strength boosts crit chance by a % making them obvious choices to pair with the crit overdrive outfit.


Destiny Cardsĭestiny cards are items that add stats or effects. At first glance this is a disappointingly simple system, but it meshes nicely with others like the destiny cards. It also sounds like outfits are offered several other times as a leveling benefit since there's an achievement for having 6 of them. For my choices I was presented with the 2 starters I didn't originally pick and one that boosted HP, but made no mention of overdrive changes on the tooltip. At level 15 you're granted a choice between 3 outfits granting you an additional "class" to change to or use when it may be beneficial to do so. The final outfit creates a situation where you only gain overdrive after landing a critical strike. Another changes it so you only gain overdrive passively overtime regardless of combat creating a situation where you can always have your magic for the start of tough battles, provided you're willing to wait for it to fill if needed. One outfit builds overdrive as you fight ensuring you have your magic available in combat heavy situations. You start with one demonic power and slot and unlock another slot at level 14. Overdrive controls your demonic powers, basically a magic system. The outfit changes the look of the Vran doll used in talks and also decides how you gain Overdrive. The game presents your class choice when you're deciding between three different outfits. Character building is definitely different than the usual skill tree approach seen in the genre.
